RimWorld Alpha 11 - Ep. 21 - Pshycic Soothe! - Let's Play



Welcome to RimWorld Alpha 11. In this RimWorld series, we will follow the lives and deaths of our colonists in the new ice sheet biome on the Cassandra Classic Extreme AI.
Watch the Let's Play RimWorld Playlist: http://bit.ly/RimWorldAlpha11

Here are some other suggested playlists for your entertainment:

►Let's Play RimWorld Alpha 10 - http://bit.ly/ModdedRWA10

► Let's Play Modded RimWorld Alpha 10 - http://bit.ly/ModdedRWA10

► Let's Play 60 Seconds - http://bit.ly/60SecondsGame

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RimWorld Alpha 11 is here! This update includes clever new AI strategies including sappers who blast and dig around your defences and raiders who burn crops. I’ve also added a number of incidents, including several long-term atmospheric conditions like volcanic winter and toxic fallout. There is also an array of new traps for players to use, dozens of other new features and hundreds of fixes and small improvements.


►Added new raid type: sappers. Sappers attempt to dig or blast their way around your hardest defensive point. The circumvent ‘killbox’-like strategies.
►Enemies now flee things that are about to explode
►Enemies remember trap positions that their faction has encountered before, and avoid them.
►Raiders opportunistically ignite crops on fire.
►Pawns can now do ‘job override’ checks to see if a new job should start before ending their current job.
►Enemies no longer take unpowered player turrets as primary targets.


►Added deadfall trap: A simple rearmable trap that falls on enemies and damages them.
►Added IED trap: An artillery shell connected to a trigger that detonates after a short delay.
►Added incendiary IED trap: Like IED, but sets fires.

New incidents

►Toxic fallout. A toxic cloud that lasts for days or weeks. It kills plants, rots food, and slowly poisons people outside. Toxic buildup in characters leads to vomiting, dementia, and eventually death.
►Volcanic winter. Lasts weeks or months and significantly reduces temperatures and light levels, leading to poorer harvests.
►Manhunter pack. A pack of deadly wargs arrives and stalks the local area for a while before moving on. Fight them or hide inside from them.
►Chased refugee. A refugee radios and offers to join the colony if you’ll fight the raiders on his tail.
►Psychic soothe. The opposite of a psychic drone.

Allowed areas

►Assign colonists to allowed areas.
►Every item and location outside the allowed area is considered forbidden.

Storyteller changes

►Storytellers will never entirely disallow events because of population.
►Randy’s event chances are affected by population (somewhat).
►Re-tuned storyteller population intent based on new output tables for smoother population gain with higher maximum and better recovery at small populations

Ice sheet

►Ice sheet biome is now playable (though perhaps not survivable).

There are many more changes and fixes, if you'd like to read more, check out these links:

►Official RimWorld Alpha 11 blog post - https://ludeon.com/blog/2015/06/rimworld-alpha-11-sappers-and-traps-released/
►RimWorld Alpha 11 video - https://www.youtube.com/watch?v=LR9wqSyfSwQ
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The gameplay of RimWorld is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI. Each of the AI's are named as if they are a person who is directly combating you. They are Randy Random, Cassandra Classic, and Phoebe Friendly. You can read more about them on the AI wiki page:

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RimWorld's official trailer pre-release trailer was created in October 2013, you can view that trailer here:

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Want to play RimWorld? Check out RimWorldGame.com. You can buy it and receive an email containing a link to download the game. You can save that link and use it every time the game gets updated.

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Art in this thumbnail is designed by Bushido-Arts

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Outro created using a template from RavenProDesign.com